Chupacabra
was an inspiration of 2D game assets and the story itself. I wanted to continue experimenting with Unity and Illustrator.
Influenced by the 2D game design I developed an introduction to a potential 2D game. In this introduction I use sprites
to create a parallax effect in Unity and created artwork utilizing Illustrator to animate in Unity. With a little help
from C#, the parallax effect was created and built together to design: The Chupacabra Runner. Using non-traditional
characters and colors I envisioned to showcase a character from a spooky tale into a 2D potentially playable character.